Work with object groups
When building a virtual mixing desk or synthesizer layout in the Environment, you often need to work with large groups of fader objects that have the same size, regular spacing, or a similar definition.
To save time on the definition and alignment of these groups, you can choose (one or more) objects as prototypes (templates) by copying them into the Clipboard. (Choose Edit > Copy.) You can then apply certain characteristics of these template objects to selected objects.
Transfer the size of the prototypes to the selected objects
Choose Options > Apply Buffer Template to > Size.
Transfer the alignment template of selected objects
Choose Options > Apply Buffer Template to > Position.
The selected target objects are positioned at the top-left corner of the Environment layer, in accordance with the layout of the template.
The Options > Apply Buffer Template to > Position and Size command combines both of the above functions.
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Definition: The following describes the definition characteristics that can be transferred to selected objects.
The Options > Apply Buffer Template to > Definition function transfers the parameters of a copied template to all selected objects. If several templates of the same type are available, the one that is closest in size is used.
The Options > Apply Buffer Template to > “Definition, channel increment” increases the channel number from object to object, beginning with the top-left object. It’s not necessary for the selected objects to have the same Input or Output definition as the template.
The Options > Apply Buffer Template to > “Definition, number increment” increases the first data byte of the definition (controller number, for example).
Cabling Serially: The Options > “Cable serially” function connects all selected objects in series, beginning with the object at the top left.
Names with Numbers: If you name one object in a selected group of objects with a name that ends in a numeral, the remaining objects will adopt the name, but with sequentially increasing numbers. For example, selecting several objects and naming one of them “Object 1” results in the ensuing objects being renamed “Object 2,” “Object 3,” “Object 4,” and so on.